Here’s how to install third-party, SPDL-based shaders, like alShaders, so that you can use them with SItoA. You could install them in a separate workgroup, but for simplicity I’m going to show how to install them in the SItoA workgroup.
In these instructions, $AL_SHADERS is the location where you extracted the alShaders download. For example,
$SITOA_WORKGROUP is the SItoA workgroup location. For example,
Copy the alShader DLLs from
Create a spdl folder in your Addons\SItoA\Application folder:
Copy the alShader spdl files from
- Restart Softimage. The alShaders should show up in the Render Tree preset manager, and assuming that your version of alShaders is compatible with your SItoA, they’ll work in a render too.
Tip Don’t create an alShader from the Arnold > DLL Shaders menu; it won’t pick up the SPDL and you’ll get a raw PPG (and a raw render tree node too).