How to use wireframe shader for alpha


You can use the wireframe shader to drive the opacity of a standard_surface.

The wireframe shader itself doesn’t support opacity, and neither do the flat, utility, and ambient_occlusion shaders. They are all color shaders (RGB). In Arnold, only shaders that return closures can support opacity.

In the more general case, where the opacity isn’t coming from the same shader, you can use the emission for the color:

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s