So, what’s this Preserve Layer Name setting do?
Preserve Layer Name is for single-layer EXRs, and it determines whether or not the AOV is written into the pre-defined R,G,B,A channels.
By that, I mean that if Preserve Layer Name = False, then a single-layer EXR will have these channels:
- A
- B
- G
- R
And if Preserve Layer Name = True, then the single-layer EXR will have channels like this (that include the “layer name”):
- Arnold_Direct_Diffuse.A
- Arnold_Direct_Diffuse.B
- Arnold_Direct_Diffuse.G
- Arnold_Direct_Diffuse.R
Channel names like “Arnold_Direct_Diffuse.R” can cause problems with some software, so by default Preserve Layer Names is set to False.
Note that Preseve Layer Names applies to single-layer EXRs only. If you’re writing out multi-layer EXRs, you’ll always get names like “Arnold_Direct_Diffuse.R”.
Hi, Stephen
little bit offtopic question, but dont know where else to put it.
By you opinion, how does solidangle look at using cracked version of Anorld for personal, non-commercial hobby..
Autodesk guys for example on one of their official presentation said that basicaly autodesk doesnt give a shit..
Just curious
thanks for reply and have a nice day.
After looking at blender cycles (free) , this question feels stupid.. 🙂
Hey, it can only be good for business, Arnold is an artist’s tool (it does not get in the way of creativity) so anyone using the ‘open’ version or a percentage will end up in commercial studios some day, able to hit the ground running and/or infuence commercial purchase.
Hi, I cannot find any info on how to render AOV’s to an embedded (multi-channel) exr. I’m sure its something simple, but any help would be greatly appreciated. help please, and thanks~!
In Maya, you have to enable Merge AOVs.