[MtoA] Installing the BA shaders in Maya


You can use the BA shaders in Maya with MtoA. The BA shaders are Arnold shaders, so you can use them anywhere that you use Arnold.

Here’s how:

  • Download the Maya mental ray package of the BA shaders. For example, for Maya 2014, the most recent version is
    >>>v25.01.09 Maya 2014 mentalRay
  • Extract the archive. For example, you could extract the archive to a C:\solidangle\BA folder.
  • Set MAYA_SCRIPT_PATH to point to the scripts\AEtemplates folder. For example:
    set MAYA_SCRIPT_PATH=C:\solidangle\BA\140219__baEssential_25.01.09___Maya_2014_MRay\scripts\AETemplates
  • Download the Arnold shaders. For example, for Maya 2014, the most recent version is >>>v25.01.09 Arnold 4.1 (mentalRay addon required for UI)
  • Extract the archive, and set ARNOLD_PLUGIN_PATH to point to the Arnold\win64 folder. For example:
    set ARNOLD_PLUGIN_PATH=C:\solidangle\BA\140219__baEssential_25.01.09___All_Arnold_4_1_3\Arnold\win64
  • Start Maya. The BA shaders should be available, and the AE should look “nice” for the BA shaders.

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