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Looking for the Arnold API Reference?

Posted on July 6, 2023 by xsisupport

Here’s the table of contents for the API Reference

Writing an Arnold-based app:

  • Rendering API
  • Render device API
  • Plug-in Loading API
  • Memory Allocation API
  • Thread Management API
  • ASS File API
  • Scene File API
  • Message Logging API
  • Render Statistics API
  • Irradiance / Radiance API
  • Versioning API
  • Unit Testing API
  • Licensing API
  • File Utils API
  • MaterialX API

Core data structures:

  • AtNode API
  • AtNodeEntry API
  • AtParamEntry API
  • AtUniverse API
  • AtArray API
  • AtEnum API
  • AtRGB API
  • AtVector API
  • AtMatrix API
  • AtBBox API
  • Math Functions
  • Constants

Writing plug-in extensions:

  • Shader Nodes
  • Camera Nodes
  • Output Driver Nodes
  • Pixel Sample Filter Nodes
  • Color Manager Nodes
  • Metadata API
  • Procedural API
  • Volume Plugin API
  • Operator API
  • Scene Format Plugin API

Writing shaders:

  • Shader Globals API
  • Parameter Evaluation API
  • User-Data API
  • Procedural Texturing API
  • Texture Mapping API
  • Shader Utility API
  • Shader Closure API
  • BSDF API
  • Volume Rendering API
  • AOV (Arbitrary Output Variables) API
  • Shader Message Passing API
  • Sampler API
  • Ray Tracing API
  • Light Sampling API
  • Sub-Surface Scattering API

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