Here’s how to set up your custom camera in Houdini. I’ll use the Oculus camera as an example.
- Copy OculusCamera.dll and OculusCamera.mtd to your HtoA arnold\plugins folder. For example, on my machine, that’s here:
C:\Users\StephenBlair\htoa\htoa-1.5.0_r1338_houdini-14.0.258\htoa-1.5.0_r1338_houdini-14.0.258\arnold\plugins
- In the Shop network, create an Arnold Shader Network.
- In the Arnold Shader Network (arnold_vopnet), create an Camera > Oculus Camera and an Output > Camera Output. Connect the Oculus Camera to the OUT_Camera.
- In the Obj network, select your camera, and in the Camera properties, set the Camera Shader to point to your arnold_vopnet.