If you want to export ASS files from Softimage and use them in Maya, all you have to do is add the SItoA shaders (eg SItoA\Application\Plugins\bin\nt-x86-64) to the Plugin Search Path
ASS files from Softimage use SItoA-specific shaders, so you need to tell Arnold where to find those SItoA shaders. For example, since SItoA 4.0, there’s a new Closure node that connects shaders like Standard Surface to color parameters. MtoA doesn’t have a Closure node, because MtoA took a different approach to dealing with the fact that Standard Surface returns a closure data structure, not a color.