Just for kicks: listing the available shaders

Want to know what shaders come with SItoA?

Use kick -nodes with the -l flag to get a list of all nodes. For example:

kick -nodes -l %SITOA_BINDIR%\sitoa_shaders.dll | find "shader"

where SITOA_BINDIR is just shorthand for the Application\bin\nt-x86-64 folder of your SItoA addon install. On my machine, that’s here:


The output will list the builtin Arnold shaders first (such as ambient_occlusion, standard, and wireframe), and then the SItoA shaders (which start with the two BA_ shaders).

In general, you wouldn’t include a filename in the -l path. I included sitoa_shaders.dll so kick wouldn’t try to load sitoa_curves_proc.dll and then pop up a “sicppsdk.dll is missing” error because I’m not running kick in a Softimage command prompt (where all the Softimage environment variables are set for me).

So, a more general example would look like this:

kick -nodes t -l %SITOA_BINDIR%

-nodes t will sort the list of nodes by type.

2 thoughts on “Just for kicks: listing the available shaders

  1. How to add sitoa_shader.dll to MtoA for rendering clouds?
    in the tutorial say this but not how charge the shaders, im locate ths *.dll in the shaders folder in the mtoa instalation folder….
    Thank you for your help.

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