Want to know what shaders come with SItoA?
Use kick -nodes with the -l flag to get a list of all nodes. For example:
kick -nodes -l %SITOA_BINDIR%\sitoa_shaders.dll | find "shader"
where SITOA_BINDIR is just shorthand for the Application\bin\nt-x86-64 folder of your SItoA addon install. On my machine, that’s here:
The output will list the builtin Arnold shaders first (such as ambient_occlusion, standard, and wireframe), and then the SItoA shaders (which start with the two BA_ shaders).
In general, you wouldn’t include a filename in the -l path. I included sitoa_shaders.dll so kick wouldn’t try to load sitoa_curves_proc.dll and then pop up a “sicppsdk.dll is missing” error because I’m not running kick in a Softimage command prompt (where all the Softimage environment variables are set for me).
So, a more general example would look like this:
kick -nodes t -l %SITOA_BINDIR%
-nodes t will sort the list of nodes by type.
How to add sitoa_shader.dll to MtoA for rendering clouds?
in the tutorial say this but not how charge the shaders, im locate ths *.dll in the shaders folder in the mtoa instalation folder….
Thank you for your help.
have you found an answer?
I’m trying to set up volume collect in MtoA and can’t find either the shader..