3 thoughts on “Hyperthreading, Arnold, and you

  1. Thanks for the great info on this blog, I find it very helpful. Regarding hyperthreading, when I kick a scene file it will use all 12 threads (intel xeon X5650) but it doesn’t go above 70% during the render. I’m still trying to figure it out and I have a few more tests to do but I thought I’d mention it.

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