kick -tree prints the shading network for a shader node. For example, given this:
polymesh { ... shader "Sources.Materials.DefaultLib.Material.standard.SItoA.41000.1" ... } standard { name Sources.Materials.DefaultLib.Material.standard.SItoA.41000.1 }
You can print out the shader tree for the standard shader like this:
set ASS_FILE=//Projects/Support/Arnold_Scenes/example.ass set NODE=Sources.Materials.DefaultLib.Material.standard.SItoA.41000.1 set SHADER_PATH=%SITOA_BIN% %KICK_PATH%\kick.exe -tree %NODE% -i %ASS_FILE% -l %SHADER_PATH%
For a [simple] shading tree that looks like this:
You would get this:
standard:Sources.Materials.DefaultLib.Material.standard.SItoA.41000.1 | +-Kd_color = txt2d_image_explicit:Sources.Materials.DefaultLib.Material.Image.SItoA.41000.2 | | | +-tex = sib_image_clip:Sources.Materials.DefaultLib.Material.noIcon_pic.SItoA.41000.3 | +-opacity = txt2d_image_explicit:Sources.Materials.DefaultLib.Material.Image.SItoA.41000.2 | +-tex = sib_image_clip:Sources.Materials.DefaultLib.Material.noIcon_pic.SItoA.41000.3 max depth: 2 total shaders: 5 cycles detected: 0 shader counts: 2 txt2d_image_explicit 2 sib_image_clip 1 standard one-to-many connections: 2 txt2d_image_explicit:Sources.Materials.DefaultLib.Material.Image.SItoA.41000.2 2 sib_image_clip:Sources.Materials.DefaultLib.Material.noIcon_pic.SItoA.41000.3
Notice that txt2d_image_explicit and sib_image_clip are counted twice, because those branches are plugged into two different ports on the standard shader.