You can use the Arnold log to check what mip levels are used. In the Image file statistics, there’ll be a MIP-COUNT for every texture
00:00:02 124MB | Image file statistics: 00:00:02 124MB | opens tiles MB read --redundant-- I/O time res File 00:00:02 124MB | 1 1 538 12.6 2.2s 8192x8192x3.f16 debug.tx MIP-COUNT[0,13,314,147,40,15,4,1,1,1,1,0,0,1] 00:00:02 124MB |
For example, with my debug texture, I see
MIP-COUNT[0,13,314,147,40,15,4,1,1,1,1,0,0,1]
in the Arnold log for this render: