Using gobos instead of IES lighting profiles


Arnold 4.0.16 added photometric lights, which can use IES light profiles.

Arnold does not support IES lighting profiles [generally, IES profiles are not used a lot in film/VFX work]. Most of the time, you can do what an IES light does by using an appropriate gobo (aka a slide projector). For example, SHED used gobo lighting in place of IES on their recent IGA Aide Gourmet spot.

SHED created their own gobo filters to create a similar look to IES lights

[SItoA] Stopping procedural textures from swimming


The Noise shader can access the Pref coordinates to prevent swimming. But for other procedural textures, you’ll have to take a different approach (unless you whip up [a relatively simple] shader to get the Pref coordinates). Here’s one way, using ICE to store UVWs in a CAV, and then a Vertex Color node in the render tree.

First, create a Spatial projection and a Color at Vertices (CAV) property on your mesh.

Then build an ICE tree that gets the projection UVWs and stores them in the CAV.
stop_swimming2

In the render tree, use a Vertex Color to get the UVW information from the CAV, and feed that into the texture coordinates of the procedural texture.
stop_swimming1