First, set up your AOVs like this:
Then run noice like this:
set IMAGES="C:\Users\Stephen Blair\Documents\3ds Max 2020\renderoutput\denoiseme"
-ef 2 -sr 2 -pr 2 -v 0.5 ^
-i %IMAGES%/AOVs0003.exr ^
-i %IMAGES%/variance0003.exr ^
-l diffuse ^
-l specular ^
The AOVs and variance AOVs are in separate EXRs
That’s necessary to be able to have different filters for the same AOV in MAXtoA
Tip: In the Windows command prompt, you can use ^ (Shift + 6) character to indicate line continuation, and break long commands into multiple lines. You can also use ^ in in a batch file.
Here’s how to use the 3ds Max object ids for a simple Object ID AOV.
And here’s the material (aka shader tree) that writes the AOV. Use a text editor to save this as Arnold Scene Source (.ass) file, and then import it into 3ds Max (like I did in the video).
An ASS file is a plain-text file.
### exported: Thu May 21 07:53:19 2020
### from: Arnold 18.104.22.168 [991b08e9] windows icc-17.0.2 oiio-2.2.1 osl-1.11.0 vdb-4.0.0 clm-22.214.171.124 rlm-12.4.2 optix-6.7.0 2020/04/17 09:11:12
### host app: MAXtoA 126.96.36.199 (2021) 3ds Max 23.0.915.2021
declare nodeName constant STRING
nodeName "Material #43"
input1 1 0 0 1
input2 0 1 0 1
input3 0 0 1 1