[C4DtoA] Using the Bitmap Shader for image sequences


Arnold doesn’t support .mov files for textures, but with C4DtoA you can use the Bitmap shader to load image sequences like seq_0000.tx, seq_0000.tx, seq_0000.tx, …

  1. In the Bitmap Shader > Shader properties, select one of the files in the image sequence.
    c4dtoa_bitmap_shader_file
  2. In the Animation sequence, manually enter the start and end frames in the Movie Start Frame and Movie End Frame text boxes
    c4dtoa_bitmap_shader_movie
  3. Click Calculate

Under the covers, C4DtoA doesn’t actually implement the Bitmap Shader. Instead, C4DtoA translates the Bitmap Shader to an Arnold Image shader