[MtoA] Recipe for linear workflow


Ingredients

  • 1 x Maya
  • 1 x MtoA
  • 1 x Monitor calibrated to sRGB
  • Linear textures

Procedure

  1. In the Render Settings, set all the Arnold gamma correction settings to 1.0.
    ArnoldRenderSettingsGamma
  2. Set your Render View > Display to 32-bit floating-point (HDR).
  3. Click Render View > Color Management, and in the viewColorManager Attribute Editor, set the Image Color Profile to Linear sRGB (that is, your input textures are in linear space).
    ColorManager
  4. Render to EXR or some other linear floating point format.

hat tip: Fred